BASEBALL RULES BY DIVISION
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T-Ball
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A
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AA
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AAA
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Majors
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# of Innings
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4
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5
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6
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6
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6
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End of Inning
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Each player bats once.
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3 outs or 5 runs scored*
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3 outs or 5 runs scored*
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3 outs or 5 runs scored*
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3 outs
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# of Fielders
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All players
(max 6 infielders)
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10 players
(4 true outfielders; no rover)
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10 players
(4 true outfielders; no rover)
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9 players
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9 players
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Minimum Play
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Every player shall play the entire game.
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Equal playing time for all players.
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Equal playing time for all players.
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Regular Season: Equal playing time for all players
Playoffs:
12 player Mandatory Play Rules
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Regular Season: Equal playing time for all players
Playoffs:
12 player Mandatory Play Rules
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Pitcher
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Batter hits off a tee
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Coach pitches to own team. Limit of 7 pitches/batter. No walks or hit-by-pitch. Swinging strike outs apply.
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Coach pitches to own team for 1st two innings (standard pitch count applies). Kids pitch remainder of the game. Coach takes over count on ball 4 and gives kids up to 3 strikes depending on count inherited. Strike outs apply.
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Kid pitches to opposing team. Standard balls and strikes including walks, hit-by-pitch, and strike-outs.
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Kid pitches to opposing team. Standard balls and strikes including walks, hit-by-pitch, and strike-outs.
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Pitch Count
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NA
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NA
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Little League pitch counts apply based on League Age of player.
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Little League pitch counts apply based on League Age of player.
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Little League pitch counts apply based on League Age of player.
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Baserunning
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No steals. Runners stop once the ball has been returned to the infield. Runners may circle the bases on last batter.
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No steals. Runners stop once the ball has been returned to the infield.
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No steals. Runners stop once the ball has been returned to the infield.
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Steals allowed. Defense is responsible for stopping baserunners progress.
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Steals allowed. Defense is responsible for stopping baserunners progress.
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Advanced Baserunning
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No bases may be taken on an overthrow.
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One base is awarded on any overthrow.
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One base is awarded on any overthrow.
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No lead-offs. Runner advances at own risk once the ball passes the batter.
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No lead-offs. Runner advances at own risk once the ball passes the batter.
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Pinch Runners Courtesy Runners
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Injury only.
No Special Pinch Runner No Courtesy Runner
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Injury only.
No Special Pinch Runner No Courtesy Runner
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Injury only. No Special Pinch Runner
Courtesy Runner: With two outs, the offensive team's manager instructs the home plate umpire that he would like to replace the runner on base, who is the team's catcher, with a "courtesy runner" so that the player can return to the dugout to get dressed for the next defensive inning. Courtesy runner should be the last batted out. |
Injury only.
No Special Pinch Runner
Courtesy Runner: With two outs, the offensive team's manager instructs the home plate umpire that he would like to replace the runner on base, who is the team's catcher, with a "courtesy runner" so that the player can return to the dugout to get dressed for the next defensive inning. Courtesy runner should be the last batted out.
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Injury only. No Special Pinch Runner
Courtesy Runner: With two outs, the offensive team's manager instructs the home plate umpire that he would like to replace the runner on base, who is the team's catcher, with a "courtesy runner" so that the player can return to the dugout to get dressed for the next defensive inning. Courtesy runner should be the last batted out.
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Batting
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Continuous Batting order.
Bunting is not allowed
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Continuous Batting order.
Bunting is not allowed
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Continuous Batting order.
Bunting is not allowed
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Continuous Batting order.
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Continuous Batting order.
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Scoring
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Scores will not be kept
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5 run limit per inning*.
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5 run limit per inning*.
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5 run limit per inning*.
10-run mercy rule after the 4th inning.
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No run limit per inning. 10-run mercy rule after the 4th inning.
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Time Limit
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4 innings or 60 minutes, whichever comes first.
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5 innings or 90 minutes, whichever comes first.
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6 innings or 2 hours, whichever comes first.
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Determined by umpires
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Determined by umpires
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* There is no 5 run limit for the last inning of the game
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